"On n'est pas dans le futurisme, mais dans un drame bourgeois ou un thriller atmosphérique"
From the author of THE COOKBOOK COLLECTOR and INTUITION.
In exquisite detail, Goodman explores what happens when an alternate reality takes over one boy's life, and the forces at work behind his obsession: the all-encompassing gaming realm that becomes more authentic than his real world.
"What BEGINS AS A SPARKLING LOVE STORY of an idealistic young teacher, Nina, and artist Collin, who works only in chalk, BECOMES A STUNNING, RICH EXPLORATION OF WHETHER LOVE, ART, LITERATURE, and NATURE can COMPETE WITH BREATHTAKING VIRTUAL WORLDS."--Helen Simonson, author of Major Pettigrew's Last Stand and The Summer Before the War Aidan and his twin sister Diana live with their mother in a small American town, which is dominated by the gaming company Arkadia. By day, Aidan goes to school, struggles with his friendships, does his homework as all normal teenagers do. But by night, he is a champion fighter, at the top of Arkadia's EverWhen gaming world. When he is mysteriously sent a small black BoX, which physically takes him into that world, the reality and perceptions of his two lives start dangerously to shift.
Nina, Aidan's English teacher and the daughter of Arkadia's owner, suspects that something is wrong and wants to help, but she has her own demons to deal with. The love of her life, Collin, is being pulled further into the clutches of EverWhen - when the two worlds collide, everyone involved will have to decide where their loyalties actually lie.
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