Taïna, indienne des Caraïbes, a été instruite dès son enfance pour devenir chamane, mais Christophe Colomb et les Espagnols arrivent...
Arcadia «Dia» Gannon has been obsessed with Louisiana Veda, the game designer whose obsessive creations and company, Darkly, have gained a cultlike following. Dia is shocked when she's chosen for a highly-coveted internship, along with six other teenagers from around the world. Why her? Dia has never won anything in her life.
Darkly, once a game-making empire renowned for its ingenious and utterly terrifying toys and games, now lies dormant after Veda's mysterious death. The remaining games are priced like rare works of art, with some fetching millions of dollars at auction.
As Dia and her fellow interns delve into the heart of Darkly, they discover hidden symbols, buried clues, and a web of intrigue. Who are these other teens, and what secrets do they keep? Why were any of them really chosen? The answers lie within the twisted labyrinth of Darkly-a chilling and addictive read by Marisha Pessl.
This summer will be the most twisted Darkly game of all.
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Taïna, indienne des Caraïbes, a été instruite dès son enfance pour devenir chamane, mais Christophe Colomb et les Espagnols arrivent...
Une belle adaptation, réalisée par un duo espagnol, d'un des romans fondateurs de la science-fiction, accessible dès 12 ans.
Merci à toutes et à tous pour cette aventure collective
Lara entame un stage en psychiatrie d’addictologie, en vue d’ouvrir ensuite une structure d’accueil pour jeunes en situation d’addiction au numérique...